![]() The two additional blocks are identical in format.The image data takes up 0x1ff0 bytes, with the final 0x10 bytes being reversed for an encryption key (possibly unused), tick data, and a crc32 checksum The image data has its a 0x2000 byte long block for image data.The final 4 bytes are a checksum generated by the crc32 algorithm using the first 0x9ffc bytes starting at the 0x40 offset.Filler takes up the rest of the block until the final 4 bytes.Then, inputs are given in a format identical to.There is a 0x40 header section that gives the game title and the ghost's time. After the image, the actual inputs are given.Images for each track can be found in Filesystem/SceneData/English/ghostdata.arc/bnr.The size of this block is 0x1400 bytes for a ghost. Then, there are blocks for the banner / image for the. gci files hold personal records, settings, and unlockables.īoth types of files start with a 0x40 byte long section that contains the game id and other information. gci files hold inputs for ghosts, and main. gci format, as found in memory cards.gci is used for all GameCube save files, but this article will go over their Mario Kart: Double Dash!! implementations.
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